Teams

Working with a remote dev team in another time zone

How to set up overlap hours, handoffs and communication so distance stops slowing you down.

“If we’re asleep while they’re working, won’t everything take twice as long?” We hear this on almost every first call with a company looking at a remote team. Our clients are spread across the UK, Australia, the US and Belgium, so we’ve had a lot of practice with the question.

The short answer is no, but only if you set things up for it. A time difference doesn’t slow a team down by itself. What slows it down is a question that sits unanswered for a day, a release that waits for one person to wake up, or a task that was only half explained. Those are fixable.

Agree on a few overlap hours

You don’t need a full shared working day. Two or three hours where both sides are online is usually enough, as long as you use them well. That’s when the stand-up happens, when blockers get cleared and when anything that needs a conversation gets talked through.

Put the overlap at a time that works for the people who make decisions on your side, not just for the engineers. If your product owner is in meetings every morning, a morning overlap won’t help much. And protect it. When overlap hours fill up with status updates that could have been a written note, the hard questions get pushed to tomorrow.

Write things down so work doesn’t stall

The real trick to working across time zones is that nobody should have to wait for someone else to wake up before they can carry on. That means a bit more writing than a team in one office would do.

We usually recommend a few habits:

  • Every task has enough detail to start without a call: what it’s for, what done looks like, and who to ask
  • Each person ends their day with a short written handoff of what moved, what’s blocked and what they need
  • Questions go in the ticket or a shared channel, not private messages, so whoever is online can answer
  • Decisions get recorded where the whole team can find them later

It feels like overhead for the first couple of weeks. After that it saves far more time than it costs, and it’s also the best defence against losing knowledge when someone goes on holiday.

Decide who can say yes

Most delays we see aren’t technical. They happen when the team hits a small product question, like how a button should behave or whether an edge case matters, and nobody online is allowed to decide.

Before work starts, agree what the team can decide on its own and what needs your sign-off. Engineers should be trusted with sensible calls on implementation details and minor UX choices, and should flag them clearly so you can push back. Bigger things, like pricing logic, anything legal or a change to scope, wait for you. Being clear about that line removes a surprising amount of waiting.

Use the time difference on purpose

A time gap can work in your favour. If your team finishes as you start, you can review their work first thing, leave feedback, and have changes ready by the next morning. Bugs reported at the end of your day can be fixed before you’re back. Done well, it feels like the product moves forward around the clock.

It works best for testing and review. Your people check the build during their day, and the team picks up the feedback during theirs. A clear bug template with steps, screenshots and the device used makes this run smoothly.

Plan releases around the people who can fix things

Never release when the only people who can fix a problem are about to log off. That sounds obvious, but it’s one of the most common mistakes we see.

Pick a release window inside overlap hours, or early in the team’s day, so there’s time to watch the release and roll back if needed. Automated deployments help a lot here, because a release that doesn’t depend on one person’s laptop can be run by whoever is around. Monitoring with alerts that reach the right people, in the right time zone, matters just as much.

Meet properly now and then

Video calls cover most of it, but put faces to names early. A proper kickoff call with the whole team, a walkthrough of the product from the business side, and a regular demo all go a long way. People are much quicker to ask “dumb” questions of someone they’ve actually talked to.

Long relationships help too. We’ve worked on Troom in Belgium since 2020 and on Tandem in the UK since 2023. Once a team knows a product and the people behind it, a lot of the communication gets shorter because so much is already understood.

Where to start

If you’re about to bring in a remote team, write down three things before the first week: your overlap hours, who can make product decisions, and when releases happen. Share them with the team on day one. If you’re still deciding whether to hire or work with a partner, our piece on dedicated teams versus in-house hires covers that choice. And if you’d like to talk through how a dedicated team would fit around your hours, get in touch.

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